As an Associate Game Developer at Frisson Inc., I helped develop a variety of major systems for their virtual music festival and performance platform in Unity including stage building and light show tools, such as a dynamic grid based truss system using expandable node-branch structures, complete with undo/redo, cloud save and load with playfab, and spline meshes.
Created Virtual characters with complex animation handlers/finite state machines based on energy levels calculated from automated volume and BPM song detection algorithms I helped design.
UI programming, Rigging, Shaders, Tweening, Graphic Design, and many other generalist contributions.

What if YOU could build and perform at YOUR OWN music festival? Sign up now to get backstage access: https://www.frisson.live/artist Or join the crowd at https://www.frisson.live

Back to Top