As an Associate Game Developer at Frisson Inc., I helped develop a variety of major systems for their virtual music festival and performance platform in Unity, including: Stage building and light show tools, such as a fully dynamic grid based truss system (stage-light scaffolding) using expandable node-branch structures, complete with undo/redo, cloud save and load with azure/playfab using a string based ID system for parent/child nodes in JSON, and moreĀ
Created Virtual characters with complex animation handlers/finite state machines based on energy levels calculated from automated volume and BPM song detection algorithms I helped design
UI programming, Rigging, Shaders, Tweening, Graphic Design, and many other generalist contributions.