As an Associate Game Developer at Frisson Inc., I helped develop a variety of major systems for their virtual music festival and performance platform in Unity, including: Stage building and light show tools, such as a fully dynamic grid based truss system (stage-light scaffolding) using expandable node-branch structures, complete with undo/redo, cloud save and load with azure/playfab using a string based ID system for parent/child nodes in JSON, and moreĀ 
Created Virtual characters with complex animation handlers/finite state machines based on energy levels calculated from automated volume and BPM song detection algorithms I helped design
UI programming, Rigging, Shaders, Tweening, Graphic Design, and many other generalist contributions.

What if YOU could build and perform at YOUR OWN music festival? Sign up now to get backstage access: https://www.frisson.live/artist Or join the crowd at https://www.frisson.live

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